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Player Kills A player kill is when your character is killed, simulating unconsciousness and amnesia which extends as far back as that particular roleplay situation’s beginning. If you are revived by an administrator to roleplay your wounds after being player killed, this does not reverse the amnesia effects unless an administrator specifically tells you the amnesia is voided for a particular reason. Player kills do not necessairly require a script death for the effects of a player kill to exist such as amnesia and severe injuries. John Smith goes to a bar in a bad part of town and meets a particularly violent drunk named Wilson LaRoche who while minding his own business, hits his girlfriend a few times. John Smith, being a white knight of the situation, tries to intervene.
The two get into a physical altercation, and while Wilson is inebriated, he loses some self-control, kicking John Smith repeatedly in the face after he collapsed against an arcade machine. Slumped in the corner, John Smith is player killed where he his health is depleted, and he is killed script-wise. Example 2 James McGill roleplays falling 20 feet into the interstate off a bridge. Scriptwise, his fall does not take all of his HP, but from a roleplay perspective, he would clearly hit his head, causing him to go unconscious, resulting in amnesia and a severe brain injury or other injuries, making the fall by all practical means, a player kill. A secondary version of this example would be a sucker punch that knocks someone out, or a bat swung at the back of someone’s head in an ambush. Example 3 Miles Morrison is beat viciously by a group of thugs and loses consciousness, sustains a broken wrist and other bruising and cuts. Because this is a severe beating from a roleplay perspective and he lost consciousness, this situation for him is treated as a player kill, and he sustains the amnesia effect, and they are not required to “brawl” him and kill Miles through the script.
Example 4 Harry Johnson is shot in the middle of a driveby shooting. He begins to lose blood after sustaining a gunshot wound to his arm and abdomen.
He is not near a vehicle and begins to run to his house for the phone he left inside to call 911. He stumbles to the doorway and slumps down, still losing blood. A loss of blood causes unconsciousness, and eventually, he fails to reach his phone. In this instance, we can see how injuries that worsen over time such as being shot and losing blood may result in the same practical outcome as a player kill like when you are shot and lose all of your script health, but it is just on a longer time horizon. No application is needed to player kill someone. Only a solid in character reason.
Roleplaying After a Player Kill If a character is player killed and the scene is left after they respawn, the players involved should roleplay that the unconscious character is found by a good samaritan, emergency services were called, and they were taken to the hospital. The person that was player killed would then after they respawn at the hospital, roleplay in the hospital for a period of time for their injuries to heal and continue to roleplay those injuries accordingly. Do not respawn and immediately run around as if nothing happened! John Smith over time due to his addictive personality accumulated gambling debt from a local underground poker establishment. Weeks pass and John Smith fails to make consistent payments on the gambling debt, totaling $50,000.
He is threatened and beat up but continues failing to pay his debt. The poker facility manager and crime boss decides to kill John Smith as retribution for not paying back the money and to send a message to the other people that owe him money that they should pay in a timely manner. A sum of $50,000 is a substantial amount of money. If a smaller amount is owed, say, $10,000, a severe beating may be in order and perhaps the crime boss’ goons break into his house and steal stuff from him to get some payment and a loan would never be given to John Smith again because $10,000 would likely not warrant something as severe as murder.
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An is necessary to character kill someone due to the severity of it. If your character kill application is sensitive, you may send make a request which is sent to our senior administrators. Private character kills may be sent to upper administration members as well for the most privacy. Additionally, character kills may be accepted in game by a single administrator for situations where you require a quick response where you otherwise could not wait for an application. In order for a character kill to be valid, the character being killed should generally be killed script wise. There are a few types of exceptions to this.
If for example someone’s foot is exposed and it is shot over and over and they die script wise, they would not necessarily realistically die. Thus, if they received reasonable medical treatment before they bled out, they’d survive and lose their foot. On the other hand, if that person hadn’t received prompt medical attention, they would bleed out and die, warranting a character kill even if they hadn’t died scriptwise. Another example of this would be if someone is run over by a vehicle.
With the game physics, they may not lose very much health, but in reality, they would very easily be killed at a high speed impact. Character Kill Scenarios A character kill scenario is exactly as it sounds, a scenario of serious roleplay where character kills are issued to characters that die. These are common in roleplay events and large or serious situations.
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In order for a character kill scenario to be valid, there must be proof. An administrator must witness the situation or there must be roleplay logs, a video, credible eye witnesses or comprehensive screen shots then shown to the handling administrator.
Character kill scenarios may happen at any time an administrator deems necessary, thus, players should always be realistic and careful as they would in real life. A character kill scenario may not necessarily be publicly mentioned to people involved to prevent metagaming where people shoot just to get a character kill where they otherwise wouldn’t have shot if they didn’t know them shooting someone was a guaranteed character kill on another player.
Below are some brief examples of character kill scenarios. They are by no means a comprehensive list showing the only situations you may be character killed but instead serve to give you a better idea of what are the most common scenarios. Pulling a gun out on a police officer during a traffic stop when you are going to receive a traffic infraction, your character is then killed.
Reckless handling of a vehicle or aircraft and crashing it which would clearly result in death, especially at a very high rate of speed. Police acting like they’re invincible, failing to follow proper safety protocol, acting out unrealistically in situations where they normally wouldn’t. Please note, not all forms of disregard must or even should result in a character kill. The circumstances of the scenario and context matter greatly. If someone is resisting capture or kidnapping against 4 people, their chances of actually escaping and telling the police is slim to none which means if one of those 4 kidnappers is a hothead and shoots the person resisting capture, it should not be immediately deemed a character kill. The weight of their actions should be taken into account.
Your character is being robbed by someone who is wielding a gun, rather than give up the $100 you have in your wallet, you pull your own gun out and attempt to shoot the robber. The robber then shoots and kills you. A car of gang members burst into a convenient store to rob it. Inside is someone carrying a gun. Upon seeing the men aim a gun at the cashier, they draw their gun and manage to shoot two of the robbers and kill them.
Furthermore, just like with disregard for life, not all robbery related deaths have to be character kills. If robbers jump out of a van and aim guns at a woman on the side of the street, it is a normal, instinctive reaction for someone to immediately run at the first sight of a gun.
If that woman is then shot in the back, her death wouldn’t be considered a character kill. If she is, however, cornered in an allyway for a moment with guns to her face and she tries to run or escape or physically resist, she’s had some time to think about the scenario and running isn’t a purely instinctual response at that point, thus, her death could be a character kill. (Though again, it could just as easily be a player kill too!
Those do have severe consequences!) In the case described above, where someone runs from a robbery and gets shot and player killed rather than character killed, this would be a form of disregard in a robbery context, thus, the player may still rob the unconscious (player killed) victim of their posessions to prevent players from abusing a player kill as a way out of a robbery. A detective joining a street gang to help police take them down. One of the gang members finds out and murders the detective. A lawyer joining a law firm to plot and overthrow the organization, steal accounts, clients, etc.
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One of the scumbag lawyers involved hires a bum to stab the infiltrator in a spur of the moment idea just after a big argument. A criminal or informant joining the police department to gain knowledge for a gang. A detective with corruption that finds out they have been deceived in a blind rage one night kills the informant. Police Situations A brief forewarning, not all shootings or scenarios need to be character kills.
Just because a character kill may happen does not mmean it has to happen. Admins are encouraged to treat more shootings and situations as player kills and be more strict about character kills because it will generate more roleplay for everyone involved. If a situation arises where the death of a police officer is justified by the hands of (a) criminal(s) due to serious ramifications that the player would suffer if caught, a character kill may be enforced for both parties.
Police officers as a whole though are not character killed if they are simply doing their job and character kills on police officers are also not justified if you are utilizing violence on a police officer to prevent yourself from being caught for less substantial crimes such as robbery, battery, drug dealing, weapon possession, etc. Players who escalate the level of force used against police officers cannot use that escalation to justify a character kill. An example of this will be below. A criminal is fleeing police custody for a drug charge. If they shoot at police to escape this, it wouldn’t be a character kill because the punishment they are fleeing from is not essentially life threatening like life in prison would be for murder.
If the criminal fleeing police for a drug charge shoots at the police, even though this was escalated to potentially attempted murder, a character kill wouldn’t be valid because the escalation was done by the fleeing party. Forcing a character kill on the officer at this point would mean that the vast majority of police deaths like this are character kills which is unsustainable.
A criminal has an arrest warrant out on them for murder which would result in life in prison. The player shoots at the police officer to prevent the officer from identifying and arresting them so they may escape.
The police officer may be killed in this situation where substantial stakes are at risk. Foreknowledge is a mitigating factor in this circumstance. If the officer did not know there was an arrest warrant for murder, the chances of them being character killed are reduced. If they did know they had an arrest warrant on them for murder, the chances are increased. During a gun deal where a high-level gang leader is involved a police officer pulls up on them.
In order to protect the identity of the high-level gang leader and prevent an investigation which could cripple the gang, everyone flees and a few of the gang members at the deal shoot at the police officer, killing them. Character Kill Clauses Factions may have a character kill clause that you inherently take upon yourself by associating with them.
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These factions are generally illegal ones. In order for a character kill clause to be valid it must be present on their thread and submitted to the Faction Team so they are aware of it and can validate your claim of the clause in the future to ensure it is not being made up. Generally character kill clauses for factions cover anyone who is an associate and above.
The criteria for someone to be character killed is nearly endless and is generally approved by a leader of the faction. This is the inherent risk in being part of illegal roleplay. You are considered an “associate” and above if you willingly take part in illegal activity with an associate or member of the faction. CCTV Cameras CCTV Cameras are by default, roleplayed as a 90 degree angle camera with 480p resolution at 5 frames per second.
The data must be stored somewhere when roleplaying the install. All CCTV camera installations/upgrades must be approved by an administrator and added to the interior note. Footage is wiped at the end of the week if nothing of significance has occurred unless otherwise specified. All government buildings and gas stations are assumed to have sufficient cameras to cover most common angles both inside and outside.
Roleplay Zone All roleplay must be done within a confined zone known as “”. There are exceptions for dynamic situations such as car chases which may naturally lead outside of the roleplay zone.
Additional exceptions may be specific ones approved by the Upper Administration Team through an Upper Administration Contact. When traveling to these “”, the goal should be to go to or from the location. Do not use traveling to these areas as an excuse to then roleplay somewhere in between.
For example, if you are traveling to the Las Venturas dragstrip, you should not be stopping off at the desert to hide evidence before you arrive at the dragstrip. An exception to this would be things like law enforcement running speed traps along roads to one of these approved locations or roleplaying a traffic accident that occurs along the way.
The airports listed in the exceptions below are to allow aviation roleplayers to refuel and generally interact with to simulate longer flights and stops at other airports. Once upon a time in mumbaai dobara full movie free download torrent. Functionality at those airports should not replace the Los Santos International Airport such as vehicle storage, offices/interiors, training facilities, etc. The list of approved zones for roleplay outside of Los Santos County are:. Major Airports.
Area 69 (Law Enforcement / Government Only). Drag Strip. Vehicle Team Import Location. Golf Course.
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